Introduction to Game Development
Using Processing
- Publisher
Mercury Learning and Information - Published
3rd June 2015 - ISBN 9781937585402
- Language English
- Pages 350 pp.
- Size 7" x 9"
- Request Exam Copy
Library E-Books
We are signed up with aggregators who resell networkable e-book editions of our titles to academic libraries. These editions, priced at par with simultaneous hardcover editions of our titles, are not available direct from Stylus.
These aggregators offer a variety of plans to libraries, such as simultaneous access by multiple library patrons, and access to portions of titles at a fraction of list price under what is commonly referred to as a "patron-driven demand" model.
- Publisher
Mercury Learning and Information - Published
15th May 2015 - ISBN 9781942270645
- Language English
- Pages 350 pp.
- Size 7" x 9"
E-books are now distributed via VitalSource
VitalSource offer a more seamless way to access the ebook, and add some great new features including text-to-voice. You own your ebook for life, it is simply hosted on the vendor website, working much like Kindle and Nook. Click here to see more detailed information on this process.
- Publisher
Mercury Learning and Information - Published
15th May 2015 - ISBN 9781942270652
- Language English
- Pages 350 pp.
- Size 7" x 9"
- Request E-Exam Copy
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android.
eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
Features:
1) Introduction to Game Internals
2) Graphics and Image in Processing
3) Sound
4) 2D Game Example: Hockey Pong
5) 3D Graphics
6) Artificial Intelligence and Collision Detection
7) Example 3D Game
8) Web-Based Games and Processing.js
9) Animations and Video
10) Android
11) Networking and Multi-Player Games
12) A Simple Multiplayer Example
Appendix A. Math for Games
Appendix B. Processing Basics
James R. Parker, PhD
James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).